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Who’s up for SIGGRAPH 2012?

For the past weeks we’ve been tweeting about the SIGGRAPH conference, one of the most important forums for computer graphics research. We will be showing the PowerVR graphics technologies that are...

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Imagination’s List-o-mania: The most exciting announcements in 2012 for...

Whether it’s the Top 50 Internet of Things applications, UK’s Trending Searches for 2012, Tom’s Hardware multi-part holiday gift guide or the Top 10 games of the year, everybody seems to be putting...

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Imagination’s Caustic Professional Series2 ray tracing R2500 and R2100 PC boards

By making Imagination’s ray tracing technology part of your rendering solution, you can deliver what many have been clamoring for: state-of-the-art real-time, interactive ray tracing. Caustic...

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Come and see Imagination at CES 2013

If you share Imagination’s passion for the technologies powering the future of consumer electronics, come see us at CES in Las Vegas, USA, from 8-11 January 2013 to find out more about what we do. We...

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Caustic previews R2500 and R2100 OpenRL ray tracing PC boards at CES 2013

After putting the final touches on the soon-to-be released Caustic Visualizer v1.0 for Autodesk Maya, our colleagues at Caustic set out to revolutionize the digital media and content market. By...

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Getting the light right™ in real time with Caustic Professional and PowerVR...

Most of you might know Imagination as a leading semiconductor IP company based in the UK. We are the champions of the TBDR (Tile-Based Deferred Rendering) concept, a unique way of rendering 3D graphics...

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Micro-benchmark your render on PowerVR Series5, Series5XT and Series6 GPUs

Benchmarking the performance of applications running on PowerVR GPUs isn’t as simple as collecting time stamps as various points in your render. The reason for this is that the graphics driver submits...

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The PowerVR SGX544, a modern GPU for today’s leading platforms

PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in various multiprocessor (MP) configurations of...

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GDC 2013 in a nutshell: PowerVR sessions, a panel on mobile graphics and...

We are currently making the final preparations for GDC 2013, the annual March conference on game development, software tools, and graphics technologies. We are very excited about the things we have put...

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The PowerVR Graphics SDK v3.1 sets a new milestone for mobile graphics...

Launched at GDC 2013, the PowerVR Graphics SDK v3.1 provides developers all the SDK components, tools and utilities they need to build, test, and debug apps for Android, iOS, BlackBerry 10, Windows or...

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Ray tracing with the Neon plugin for Rhino v5 and the Caustic Series2 boards...

We have just returned from DEVELOP3D Live, an up and coming conference held at the Warwick Arts Centre in the UK, exploring the future of product development technology, tools and strategies. Even...

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Caustic Visualizer 1.1 for Autodesk Maya gets batch rendering and modelling...

Caustic has always had a close collaboration with its users, continuously listening to their feedback whether it is on our unique Series2 ray tracing hardware offerings or our ground-breaking...

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Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max now available

We are pleased to announce that Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max 2012 and 3ds Max 2013 is now available on our downloads page. Caustic Visualizer for Autodesk 3ds Max offers broad...

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Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max brings new features and...

We are pleased to announce that Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max is now available on our downloads page. While the previous release (Caustic Visualizer 1.0 Beta 2) focused on 2D...

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Linear Light Workflow (LLW) for 8-bit and float output rendering in Autodesk...

This posting will provide a step by step tutorial on how to set up Linear Light Workflow (LLW) for the Caustic Visualizer renderer using Autodesk Maya’s Color Management. The Caustic Visualizer...

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SIGGRAPH 2013: See the future of PowerVR graphics and ray tracing together...

SIGGRAPH 2013 will bring thousands of computer graphics and interactive technology professionals from five continents to Anaheim, California, for one of the most respected technical and creative...

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